Posted tagged ‘mobile learning’

E-Learning Provocateur: Volume 2

17 September 2012

Following the modest success of my first book, I decided to fulfil the promise of its subtitle and publish E-Learning Provocateur: Volume 2.

The volume comprises a collation of my articles from this blog. As in the first volume, my intent is to provoke deeper thinking across a range of e-learning related themes in the workplace, including:

E-Learning Provocateur: Volume 2•   social business
•   informal learning
•   mobile learning
•   microblogging
•   data analysis
•   digital influence
•   customer service
•   augmented reality
•   the role of L&D
•   smartfailing
•   storytelling
•   critical theory
•   ecological psychology
•   online assessment
•   government 2.0
•   human nature

Order your copy now at Amazon.

2011: A writer’s odyssey

6 December 2011

Wow! 2011 was a big year of writing for me, with 2 self-published books and over 40 blog posts.

My books are available on Amazon, and I have listed the year’s blog posts below for your convenience.

Thanks for reading!

Tag cloud

Social media

Social media extremism
Smash your wall
My Twitter hero
Who owns the photocopiers?
20 hot resources for customer-facing social media
LATI: A better way to measure influence on Twitter?
A circular argument
The big myth of social networking
Foching up social media

Mobile learning

The 4 S’s of mobile design
Mobile learning – Push or pull?

Informal learning

Viva la evolution
Doctoring the Informal Learning Environment

Content development

Toying with emotion
14 reasons why your multiple-choice quiz sucks
3 hot resources for best practice multiple-choice quizzing
The 2 sources of freebies
Australia’s Nobel Laureates
On the Money

Books and e-books

When is an e-book not a book?
E-Learning Provocateur: Volume 1

Awards and events

ElNet Workplace E-learning Congress 2011
I’m a Best Australian Blogs nominee!
When it rains it pours
8 interesting things at CeBIT
Everything connects at Amplify
Winners are grinners

Cartoons

Selective democracy
Where’s Waldo? – The Minimalist Edition
Foolproof hiding spot for your key
Recent changes patroller
Respect for Klout

Other

Top 5 things I hope not to hear in 2011
Observations of a Critical Theory newbie
The Parable of the Monkeys
Ode to the naysayers
The A to Z of learning
Learning vs Development
Eye of the tiger
Does L&D belong in HR?
When augmented reality isn’t
Psst…! 15 inside tips for sales reps
A question of leadership development
The unscience of evaluation
Clash of the titans

E-Learning Provocateur: Volume 1

22 November 2011

Well I have finally bitten the bullet and published a selection of my blog musings in paperback form.

The book is entitled E-Learning Provocateur: Volume 1 and my intent is to provoke deeper thinking across a range of themes in the modern workplace, including:

E-Learning Provocateur: Volume 1•   social media
•   learning theory
•   pedagogy
•   instructional design
•   learning styles
•   blended learning
•   informal learning
•   mobile learning
•   augmented reality
•   virtual worlds
•   cloud computing
•   self publishing
•   employee engagement
•   corporate social responsibility
•   religion
•   the future of e-learning

The book is available now at Amazon.com.

Mobile learning – Push or pull?

20 September 2011

The universal advice for m-learning is to keep it short.

The argument is that workers these days are busy professionals with the attention span of a juvenile gnat, so anything longer than a few minutes won’t be effective.

I don’t buy it, but I am in the minority.

Group of business people with smartphones

Nonetheless, I recognise the benefits of this approach. Shorter content is quicker to develop, and single files like MP4s are easy to produce.

Regular snippets are also useful for reinforcing key messages, assessment, post work, and bridging the knowing-doing gap.

However, I also think this approach is limited.

Although it leverages modern technology – namely, smartphones and tablets – this kind of m-learning remains traditional “push” training. Of course push training has its place in the broader learning model, but it’s just the tip of the iceberg. In a true learning organisation, the vast majority of learning is pulled.

So I propose we turn the prevailing notion of m-learning on its head…

Let’s think less in terms of “training” and more in terms of “performance support”. Create the content once in a central repository (such as a wiki or an intranet) where it can be searched, explored and discovered on-the-job, and just-in-time if need be.

This approach accommodates multiple devices (mobile or otherwise), without the need for multiple authoring tools or the production of multiple content packages.

It also facilitates a more constructivist mode of learning, which one may argue is the pedagogical foundation of the 70 in 70:20:10.

Businessman using mobile device

Of course the pull approach to m-learning relies heavily on standardisation. Wikis, intranets, VLEs, LMSs etc must be mobile friendly for the paradigm to work.

In other words, these repositories must be compliant with international mobile standards so that we can accommodate the myriad of devices, browsers and operating systems that m-learning entails.

And we can turn this on its head too. If we all build content on standards-compliant platforms, suddenly the onus is on all those devices, browsers and operating systems to accommodate us.

Eye of the tiger

12 July 2011

In my previous post, Learning vs Development, I connected Cook-Greuter’s bidirectional view of development to the two sides of the L&D equation: horizontal growth representing the “L” and vertical transformation representing the “D”.

While the former refers to the traditional notion of learning as the acquisition of knowledge and skills, the latter is a more powerful concept. According to Cook-Greuter, “it refers to how we see the world through new eyes, how we change our interpretations of experience and how we transform our views of reality. It describes increases in what we are aware of, or what we can pay attention to, and therefore what we can influence and integrate.”

This reminds me of ecological psychology. When I was studying this subject at university, I found its core concepts such as umwelt abstract and vague. Although I eventually got my head around it well enough to get through, I was never fully satisfied with my depth of understanding.

Then I read The Tiger: A True Story of Vengeance and Survival by John Vaillant.

Now, this book isn’t a high-brow treatise of epistemology, but rather a fascinating story of tiger poaching in the wilds of far-eastern Russia. From this unlikely source I obtained a wonderfully simple explanation of umwelt…

Siberian Tiger

In 1909, an Estonian-born baron-turned-psychologist named Jakob von Uexkull introduced the concept of Umwelt to the world. Uexkull is considered one of the fathers of ethology, which is also known as behavioural ecology. It is a young discipline whose goal is to study behaviour and social organization through a biological lens. “To do so,” wrote Uexkull in “A Stroll through the Worlds of Animals and Men,” “we must first blow, in a fancy, a soap bubble around each creature to represent its own world, filled with the perceptions which it alone knows. When we ourselves then step into one of those bubbles, the familiar is transformed.” Uexkull called this bubble the umwelt, a German word that he applied to a given animal’s subjective or “self-centered” world.

An individual’s umwelt exists side by side with the Umgebung – the term Uexkull used to describe the objective environment, a place that exists in theory but that none of us can truly know given the inherent limitations of our respective umwelten. In addition to being delightful words to say, umwelt and umgebung offer a framework for exploring and describing the experience of other creatures.

In the umgebung of a city sidewalk, for example, a dog owner’s umwelt would differ greatly from her dog’s in that, while she might be keenly aware of a SALE sign in a window, a policeman coming toward her, or a broken bottle in her path, the dog would focus on the gust of cooked meat emanating from a restaurant’s exhaust fan, the urine on a fire hydrant, and the doughnut crumbs next to the broken bottle.

Woman walking dog on sidewalk

Objectively, these two creatures inhabit the same umgebung, but their individual umwelten give them radically different experiences of it. And yet these parallel universes have many features in common: both dog and mistress must be careful crossing the street, and both will pay close attention to other dogs, if not for the same reasons.

Vaillant then goes on to explain how the success of hunting depends on how well the hunter can step inside the umwelt of his prey and see the world through its eyes.

What’s this got to do with e-learning?

Of course, ecological psychology isn’t new to edtech. Its principles have been applied to video games, online forums and the semantic web, for instance.

However while the screen-based umwelt is obviously important in the modern workplace, I’m also interested in the world around us. And this is where I think technology-assisted games have much to offer.

While the pedagogical benefits of games are well documented in terms of motivation and engagement, their potential to complement authentic umwelts is probably under appreciated.

Airport security

Take airport security for example: consider an augmented reality app designed to train a customs officer to recognise the tell-tale signs of a passenger who is concealing drugs. The officer holds up her device (such as an iPad) to a real checkpoint, over which virtual passengers stream through.

The objective of the officer is to select the passengers whom she suspects of carrying drugs. Each selection prompts an explanation of whether she is right or wrong, and reinforces the reasons why. Combine this with a points system and competition among her colleagues, and she’ll become a mule-busting expert in no time!

Black Forest TrailAnother example context is environmental science: consider a treasure hunt designed to train a biologist to identify the major vegetation types in a forest.

QR codes are placed on indicator species (such as trees and ferns) along a trail, but out of plain sight.

An initial clue is provided – perhaps descriptions and photos of several plants typically found in a rainforest.

The objective of the biologist is to walk along the trail until he reaches the rainforest gully, find the QR code in the vicinity, scan it with his iPhone, and study the new clue which points him to the next vegetation type. The game is not complete until he finds all the codes and hence familiarises himself with all the vegetation.

In neither of the cases above was the learner’s workplace simulated on screen. The setting was real.

The corollary, then, is that when a person’s performance on the job is highly dependent on their umwelt, a technology-assisted game can help them acquire the “eye of the tiger” in that context.


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