It all started with a tweet by Anne Bartlett-Bragg (@AnneBB) observing an instance of the term s-learning representing social learning.
Amused by our industry’s obsession with single letter prefixes, I replied facetiously that I preferred the term slearning – simply because it sounds so awful.
Then Anne suggested we play an alphabet learning game, and she proposed the first neologism: a-learning is awful learning? action learning? adaptive learning?
Well that was a red rag to this nerdy bull, so I replied with b-learning is book learning. In the blink of an eye we roped in Penny Wheeler (@pennyjw) and Claire Brooks (@clairebrooks) as we embarked on a
26-letter journey of frivolity.
All fun aside though, assigning 26 letters to learning is a lot harder than you might think.
Sure, you can make up anything (eg zebra learning), but if you adhere to the spirit of the game and confine your answers to terms that are pedagogically meaningful, the level of difficulty rises.
More than just a game, the exercise prompted me to critically reflect on the broad range of instructional approaches that are adopted in the digital age.
So what did we come up with?
• a-learning is awful learning, action learning, adaptive learning
• b-learning is book learning
• c-learning is Confucian learning
• d-learning is distributed learning
• e-learning is enhanced learning
• f-learning is free learning
• g-learning is great learning, generative learning, granular learning
• h-learning is hidden learning, holistic learning
• i-learning is incidental learning, integrative learning
• j-learning is just-in-time learning
• k-learning is kinaesthetic learning
• l-learning is learning to learn
• m-learning is meta learning
• n-learning is new learning
• o-learning is objective learning, organisational learning
• p-learning is learning from other people
• q-learning is quantum learning, quick learning, quality learning
• r-learning is research oriented learning
• s-learning is social learning, socially networked learning
• t-learning is transformative learning
• u-learning is universal learning
• v-learning is video game learning, voracious learning
• w-learning is we learning
• x-learning is xenogamous learning
• y-learning is Gen Y targeted learning
• z-learning is Zen learning
No doubt you noticed that we tended to avoid the obvious (eg electronic learning, mobile learning).
In fact, I think we ended up with quite a thought-provoking list.
Simply follow the #azlearninggame trend on Twitter and chip in the next answer.
Just remember to use the hashtag, and try to pick something unique.
If it’s abstract or obscure, justify it within the 140 character limit.
Go on, have a go!