Tag: collaboration

Not our job

Despite the prevailing rhetoric for the Learning & Development function to be “data driven”, data for the purposes of evaluating what we do is notoriously hard to come by.

Typically we collect feedback from happy sheets (which I prefer to call unhappy sheets) and confirm learning outcomes via some form of assessment.

In my experience, however, behavioural change is reported much less often, while anything to do with business metrics even less so. While I recognise multiple reasons for the latter in particular, one of them is simply the difficulty we mere mortals have in accessing the numbers.

Which has been a long-standing mystery to me. We’re all on the same team, so why am I denied the visibility of the information I need to do my job?

I’ve always suspected the root cause is a combination of human foibles (pride, fear, territoriality), substandard technology (exacerbated by policy) and a lack of skill or will to use the technology even when it is available.

Notwithstanding these ever-present problems, it’s been dawning on me that the biggest blocker to our ability to work with the numbers is the fact that, actually, it’s not our job.

Business woman presenting data to two colleagues

Consider a bank that discovers a major pain point among its customers is the long turnaround time on their home loan applications. To accelerate throughput and thus improve the customer experience, the C-suite makes a strategic decision to invest in an AI-assisted processing platform.

I contend the following:

  • It’s the job of the implementation team to ensure the platform is implemented properly.
  • It’s the job of the L&D team to build the employees’ capability to use it.
  • It’s the job of the service manager to report the turnaround times.
  • It’s the job of the CX researchers to measure the customer experience.
  • It’s the job of the C-suite to justify their strategy.

In this light, it’s clear why we L&D folks have so much trouble trying to do the other things on the list that don’t mention us. Not only are we not expected to do them, but those who are don’t want us to do them.

In short, we shouldn’t be doing them.

Caveat

At this juncture I wish to caution against conflating learning & development with performance consulting.

Yes, learning & development is a driver of performance, and an L&D specialist may be an integral member of a performance centre, but I urge anyone who’s endeavouring to rebrand their role as such to heed my caveat.

My point here is that if you are responsible for learning & development, be responsible for it; and let those who are responsible for performance be responsible for it.

Value

Having said that, there is plenty we should be doing within the bounds of our role to maximise the performance of the business. Ensuring our learning objectives are action oriented and their assessment authentic are two that spring to mind.

And I don’t wish to breathe air into the juvenile petulance that the phrase “not my job” can entail. On the contrary, we should be collaborating with our colleagues on activities related to our remit – for example training needs analysis, engineering the right environmental conditions for transfer, and even Level 4 evaluation – to achieve win-win outcomes.

But do it with them, not for them, and don’t let them offload their accountability for it being done. If they don’t wish to collaborate, so be it.

Essentially it boils down to Return on Expectation (ROE). In our quest to justify the Return on Investment (ROI) of our own service offering, we need to be mindful of what it is our financiers consider that service to be.

Anything beyond that is an inefficient use of our time and expertise.

A use for 3D Printing in the corporate sector

I’ve often wondered about the relevance of 3D printing in the corporate sector because we rarely produce a thing. Our products – such as bank accounts and insurance policies – are essentially 1’s and 0’s floating in the ether.

Then I attended a webinar presented by Jon Soong from Makers Empire. This Australian startup is active in the K12 sector, helping teachers bring 3D printing into their classrooms.

With the right hardware, software and guidance, teachers and their students can visualise abstract concepts (Mathematics, Science), produce replica objects (History, Geography) and create original objects (Art).

As the following video demonstrates, the technology can also be applied to problem-based learning.

I like what I see at St Stephen’s School, not only because of the pedagogical benefits that 3D printing affords, but also because it makes sense to familiarise our children with emerging technology.

This particular technology is already impacting manufacturing. A diverse range of products is currently being 3D printed, including clothes, jewellery, candy, teeth, prosthetics, tools, car parts, architectural models, furniture, toys and accessories.

I predict one day in the not-too-distant future, hospitals and medical device companies will dispense with their warehouses. Instead of stockpiling surgical equipment in big rooms – or worse, waiting for products on backorder – a hospital will be able to build the device it needs on-demand. No more need for storage and transport; just a licence to print the proprietary design.

Five 3D-printed stents.

In the corporate environment, however, we don’t make widgets.

In this context, I suggest we turn to the students from St Stephen’s for inspiration. When the kids use 3D printing to solve a problem, a by-product of that activity is collaboration. Following their lead, we could split our colleagues into teams and task them with producing a 3D artefact; whether or not that artefact has practical application is irrelevant. What is relevant is how the team members work together to achieve the goal.

The technology is the vehicle with which a collaborative situation can be engineered, experienced, observed, and reflected upon.

And we can go further. Consider a methodology such as Human Centered Design. By baking HCD into the task, the team members can practise it in a low-stakes scenario – for example, creating an office mascot. If the artefact doesn’t gain the target audience’s approval, it’s relatively cheap to make the necessary modifications or even go back to the drawing board.

After the team members build up their experience with the methodology via this seemingly silly exercise, they can apply it to the organisation’s real products and services.

Game-based learning on a shoestring

Game-based learning doesn’t have to break the bank. That was the key point of my presentation at The Learning Assembly in Melbourne last week.

Sure, you can spend an obscene amount of money on gaming technology if you want to, but you don’t have to.

Take Diner Dash for instance. In this free online game, you play the role of a waitress in a busy restaurant. As the customers arrive you need to seat them, take their order, submit the order to the chef, serve their food, transact their payment, clean their table, and take the dirty dishes back to the kitchen.

Leave any of your customers unattended for too long and they’ll walk out in a huff, costing you a star. When you lose all your stars, your shift is over.

It’s all very straight-forward… until the customers start pouring in and you find yourself racing to do everything at the same time. Straight-forward rapidly becomes complex!

Diner Dash screenshot

While Diner Dash is just a simple little game, it can afford an engaging learning experience.

For example, suppose you incorporate the game into a team-building workshop. You could split the participants into teams of 3 or 4 members, place each team in front of a computer with Diner Dash pre-loaded, and instruct them to score as many points as possible within a given time period.

Of course the game isn’t meant to be played in this way. Controlling the waitress by committee is awkward and inefficient. The participants will panic; they’ll snap at one another; someone will commandeer the mouse and go it alone; someone else will butt in; and they’ll all start to talk over the top of each other.

But that’s by design. Because when the game is over, you introduce Tuckman’s model of team development and suddenly the penny drops.

What Diner Dash has done is provide the participants with a recent experience of team building. Sure, the premise of the game was fictitious, but the dynamics among the players were real. So when it comes time to reflect upon the theoretical principles of the model, they don’t need to imagine some vague hypothetical scenario because they’ve personally experienced a highly charged scenario that very morning. It’s fresh in their minds.

Multiple hands around a laptop

Other themes that could emerge via a game like Diner Dash include time management, priority management, customer service, problem solving, decision making, strategic thinking, adaptability and learning agility.

Another is collaboration. If you were to put a leaderboard at the front of the room, I could almost guarantee that each team would default to competition mode and battle it out for supremacy. But wasn’t the objective of the activity to score as many points as possible? So why wouldn’t you collaborate with your colleagues around you to do that – especially those who had played the game before! This observation never fails to enlighten.

So, getting back to my original proposition: game-based learning doesn’t have to break the bank. With resources such as Diner Dash available for free, you can do it on a shoestring.

7 big opportunities that MOOCs offer corporates

Hot on the heels of my 5 benefits of open badges for corporates, I now present my 7 big opportunities that MOOCs offer corporates.

Regular readers of my blog will know that I’m quite the MOOC fan. While I realise massive open online courses are not a panacea, I believe they have much to offer learners and learning professionals alike.

More specifically, I recognise the following opportunities to leverage them in the workplace. If you can think of any others, please let me know…

Woman on computer in office

1. Sourcing content

Quality content, for free, from some of the world’s most respected educational institutions? That’s a no-brainer.

While Coursera and others offer MOOCs covering business and management topics that are relevant across the enterprise, it’s important to realise that other topics (such as statistics, law and IT) may also be relevant to particular teams. Having said that, I believe there is much more scope for MOOC providers to cover corporate-relevant topics.

I envisage L&D professionals playing important roles in both curating and supporting MOOCs for their colleagues. In terms of the former, it’s important that the right MOOC be connected to the right employee so that it’s relevant to their performance on the job. This will involve an analysis of the curriculum pre-study, and an evaluation of the learning experience post-study.

In terms of supporting the moocers in the organisation, I envisage L&D pro’s undertaking activities such as facilitating communities of practice, setting up buddy programs, and organising external meetups.

2. Networking

Participating in a MOOC forms connections with people outside of your organisation. Whether it be via the online discussion forum, on one of the associated social media groups, or at a local meetup, suddenly you are introduced to a world of people who are passionate and knowledgeable about the topic.

And it’s not just people outside of the organisation you will connect to. You may also connect with fellow participants inside the organisation, whom you otherwise might never have met.

A MOOC can therefore facilitate the kind of cross-functional collaboration and diversity of thinking that many corporates talk about, but few ever do anything about.

3. Blending content

Depending on the licensing policy of the content owner, a MOOC (or parts thereof) may be incorporated into an in-house offering.

Content sourced from a respected university can make the offering more engaging and lend it an air of credibility.

4. Flipping classrooms

While corporates are increasingly realising that classroom delivery is not necessarily the most effective pedagogy for employee development, neither is delivering the training in exactly the same way via a webinar or converting the PowerPoint slides into an online module.

Instead, corporates should consider making their offerings “MOOC like” by creating an online space in which the content can be consumed and discussed by the employees (with SME support) over the course of several weeks.

This approach reduces the burden of managing classroom sessions (timetables, room bookings, flights, accommodation), and frees up face-to-face time for value added activities such as such as storytelling, Q&A and role plays.

I also suggest mimicking the flexibility of a MOOC, whereby signing up to the course, participating in it and even completing it is optional. However, only those who pass the assessment will have their completion status recorded in the LMS.

5. Brand marketing

Just like a university, a corporate has expertise in a particular domain that it can share with the public. Perhaps after experimenting with internal “MOOC like” courses, the organisation can deliver a bona fide external MOOC either on their own server or via an established platform like Coursera.

Notwithstanding the fact that managing a MOOC is a lot of work, I would argue the investment is worth it. Think about it: you can access tens of thousands of customers and prospective customers who are becoming increasingly immune to traditional advertising. By educating them, you build up your goodwill and engender a sense of trust in your brand.

Then there’s CSR to consider. Does the company have an ethical responsibility to help the community through MOOCs? Not to mention the kudos that goes with it.

So while the financial viability of MOOCs has come under heavy fire in the blogosphere, the ROI might be more complicated than the profit-and-loss statement suggests.

6. Becoming involved

If running a MOOC is a bridge too far for the organisation, there are other opportunities to become involved.

For example, the University of Virginia’s Foundations of Business Strategy MOOC invites real companies to supply real business problems for the (tens of thousands) of students to solve collaboratively.

As Foldit can attest, problem solving through crowdsourcing really works – and sometimes the results are spectacular.

7. Mining big data

This wades into the murky waters of privacy and ethics, but theoretically at least, a company could purchase access to a particular MOOC’s analytics.

Why would it want to do that? Perhaps to:

  • Offer internships to the participants who achieve the highest results.
  • Uncover trends in the online discussions, and hence forecast consumer behaviour.
  • Target the students, who self-evidently have an interest in the domain, with direct marketing for related products and services.

And if the organisation were to run its own MOOC, it wouldn’t need to pay anyone for the data.