Posted tagged ‘interactive’

The future of entertainment

28 June 2016

In the space of a couple of weeks, I have previewed the future of entertainment twice.

Promo for VR Noir

The first instance was at AFTRS in Sydney, where I attended a presentation of VR Noir: A Day Before The Night.

Billed as an “interactive crime thriller”, this immersive virtual reality experience might best be described as a combination of a film and a game. Set in the style of the gumshoe genre we know so well, you play the part of a private detective who must decide whether or not to take on a client’s case. Your actions drive the story forward, and your decisions along the way impact the final outcome.

While I thoroughly enjoyed the experience and commend AFTRS on the quality of their work, I was also fascinated by the unique technical challenges they encountered. One of the most pressing ones was point of view: in a 360° environment, there is simultaneously no POV and all POVs. (Maybe their next VR film will be about Schrödinger’s cat?)

Another challenge was the stitching: the actors had to remain within the narrow confines of the frame, lest be sliced in two.

However the medium also afforded opportunities. One of them was the audio: by plotting the source of a sound at particular coordinates, its realism increased by orders of magnitude as I moved my head, or stepped closer or further away, while the stereophonics adjusted accordingly.

If and when multiple users can interact in the same VR film at the same time – that is to say, when the experience becomes social – the opportunities to replicate real-life situations will increase exponentially.

Indeed, my second preview of the future of entertainment was social.

The virtual reality experience offered by Zero Latency in Melbourne might best be described as laser tag on steroids. Armed with a headset, earphones, mic, and a plastic gun, your mission is to seek and destroy the hordes of zombies that have taken over the city.

Up to 6 players can traverse the 400m2 physical floor space as a platoon. Of course, the virtual world is much larger than that – as the website states, “We reuse the space with some nifty tricks we have developed.”

Saying that Zero Latency is loads of fun feels like I’m committing an injustice. Suffice to say the shoot’em-up genre has been elevated to a whole new level. I think my adrenalin is still pumping!

VR headset

Beyond the novelty factor, I was deeply engaged by both the interactive film and the ambulatory game. Having now experienced both, I am left in no doubt that virtual reality is the future of entertainment.

And if that’s true, then it’s also the future of lots of other things, such as learning.


On the Money

11 October 2011

I had so much fun creating Australia’s Nobel Laureates, I decided to create another simple interactive learning object.

This one’s called On the Money and it pays homage to the great people who feature on Australia’s currency:

Australia's Nobel Laureates

On the Money

Launch the learning object

Download the files

This time I used Adobe Captivate 5.5. I’m still getting used to it, but I see the residual rollover effects have been fixed.

I also used audio this time to increase media richness.

If I were to create this learning object again, I would probably make better use of Captivate’s master slide functionality.

Australia’s Nobel Laureates

27 September 2011

The Nobel Prizes will be announced next week in Norway and Sweden.

Despite a few controversial decisions over the years, the awards have retained their international prestige for well over a century.

In honour of the event, I have created a simple learning object that showcases the Nobel Laureates from my own country:

Australia's Nobel Laureates

Australia’s Nobel Laureates

Launch the learning object

Download the files

This object was relatively easy to produce, and it surprises me that there isn’t more of this kind of thing in the education space.

To remedy the situation, I would like to share with you the 3 steps I took to create my learning object, and in doing so demonstrate the fact that just about anyone can do it.

My caveat is that I am neither a multimedia developer nor a graphic designer – though my role often involves wearing those hats. There are probably better of ways of doing this, but the following worked for me…

Step 1: Create a bunch of image files

My learning object accommodates 10 Nobel Laureates, so I created 10 images in PaintShop Pro, plus a landing image.

On each one I placed the title and subtitle, the mugshots, plus the content that was unique to each laureate (year, name, prize and motivation).

I’m a big fan of layers. You may have noticed I put a background image on the base layer, then overlayed that with a semi-transparent blue floodfill, over which I laid an image of the Nobel medal, over which I laid another a semi-transparent blue floodfill.

Of course you don’t need to go to all that trouble; you can use a plain background. However I think the layering effect adds an aesthetic richness.

Once I got the first image right, I copied it and edited the unique content for the next image. That way I didn’t have to re-do the titling and background.

Step 2: Import into Captivate

After I got all my images in order, I inserted each one onto its own slide in Adobe Captivate 3, ensuring the canvas size was exactly the same as the image dimensions (in this case, 1024 x 768).

Then I added a transparent button to each slide to execute a pause, inserted a click box over each mugshot, then pointed the click boxes to their respective target slides.

Note: I tried incorporating rollovers, but residual effects were screwing it up. My friend and Captivate guru, Marnie Bristow, tells me this glitch has been fixed in the latest version of the software.

Step 3: Publish it

I could have done Step 2 in PowerPoint. If you prefer it and it works for your audience, go for it. However, there are some good reasons to shell out the extra cash and go with Captivate:

• You can publish in swf format, which is really small to download;
• You can add SCORM, if you are that way inclined; and
• You can also record system simulations, which is what it’s designed for!

When I published my learning object in Captivate, the software produced a swf file, an accompanying skin, an html host, and a javascript source. All four need to travel together, so I uploaded them to a folder in Dropbox, then linked to the html file.

My learning object files on Dropbox

You should be able to do something similar on your own web server, intranet, LMS or VLE.

By the way, I realised I stuffed up by making the learning object so big. While most monitors have a screen resolution of 1024 x 768 or greater, I forgot about toolbars and the like that compete for real estate. Luckily I had a couple of “get out jail free” cards up my sleeve:

1. Resize the project in Captivate; or
2. Edit the dimensions of the object in the coding of the html file.

I decided to go with the latter because, if someone wants to use the bigger object, I might as well let them.


So there you have it: How to create an interactive learning object in 3 steps.

Hopefully you are brimming with ideas about your own learning objects that you will make.

And if an Australian wins a Nobel Prize next week, I won’t mind updating mine. In fact, I have my fingers crossed!