Yet another year has come and gone at the speed of light!
For me, 2016 has been the year in which the Virtual Reality rubber finally met the road, while Augmented Reality made a surprise splash into the mainstream via those pesky Pikachu.
As a consequence, VR & AR dominated much of my blogging attention this year. But they weren’t the be-all-and-end-all of the e-learning universe. Plenty of other topics occupied my mind, from 70:20:10 and 3D printing to the extended enterprise and our universally despised compliance training regime.
I hope you found something useful among my musings, and I invite you to catch up on any that you may have missed…
Virtual Reality and Augmented Reality
Other stuff
To those who celebrate Christmas, I wish you a merry one, and I look forward to reconnecting with everyone in 2017.