Tag: K12

A use for 3D Printing in the corporate sector

I’ve often wondered about the relevance of 3D printing in the corporate sector because we rarely produce a thing. Our products – such as bank accounts and insurance policies – are essentially 1’s and 0’s floating in the ether.

Then I attended a webinar presented by Jon Soong from Makers Empire. This Australian startup is active in the K12 sector, helping teachers bring 3D printing into their classrooms.

With the right hardware, software and guidance, teachers and their students can visualise abstract concepts (Mathematics, Science), produce replica objects (History, Geography) and create original objects (Art).

As the following video demonstrates, the technology can also be applied to problem-based learning.

I like what I see at St Stephen’s School, not only because of the pedagogical benefits that 3D printing affords, but also because it makes sense to familiarise our children with emerging technology.

This particular technology is already impacting manufacturing. A diverse range of products is currently being 3D printed, including clothes, jewellery, candy, teeth, prosthetics, tools, car parts, architectural models, furniture, toys and accessories.

I predict one day in the not-too-distant future, hospitals and medical device companies will dispense with their warehouses. Instead of stockpiling surgical equipment in big rooms – or worse, waiting for products on backorder – a hospital will be able to build the device it needs on-demand. No more need for storage and transport; just a licence to print the proprietary design.

Five 3D-printed stents.

In the corporate environment, however, we don’t make widgets.

In this context, I suggest we turn to the students from St Stephen’s for inspiration. When the kids use 3D printing to solve a problem, a by-product of that activity is collaboration. Following their lead, we could split our colleagues into teams and task them with producing a 3D artefact; whether or not that artefact has practical application is irrelevant. What is relevant is how the team members work together to achieve the goal.

The technology is the vehicle with which a collaborative situation can be engineered, experienced, observed, and reflected upon.

And we can go further. Consider a methodology such as Human Centered Design. By baking HCD into the task, the team members can practise it in a low-stakes scenario – for example, creating an office mascot. If the artefact doesn’t gain the target audience’s approval, it’s relatively cheap to make the necessary modifications or even go back to the drawing board.

After the team members build up their experience with the methodology via this seemingly silly exercise, they can apply it to the organisation’s real products and services.

20 real-world examples of Virtual Reality

The inaugural Virtual Reality Working Out Loud Week launched earlier this month. It’s something I started up almost on a whim to promote real-world applications of virtual reality.

There’s plenty of talk out there about how wonderful VR is and the incredible potential it offers us, but how about now? What are our peers currently doing with this emerging technology?

The online networking festival was open to anyone working with or experimenting with virtual reality. Whether you have been playing with Google Cardboard or developing high-end immersive experiences, we wanted to hear about it. Participants were invited to use the #VRwolweek hashtag on social media to share their successes, failures, questions, answers, work-arounds, or anything else we fellow geeks would find useful.

And I’m pleased to report it was a success! Over 60 posts on social media mentioning #VRwolweek is a good start in my book, and is a testament to the enthusiasm with which the digigeek community took up the challenge.

On the other side of the coin, some may say that 60-odd posts aren’t nearly enough. I acknowledge this perspective, and I put it down to two factors: (1) Lack of awareness of the event, as this is the first ever #wolweek dedicated to VR; and (2) Lack of hands-on experience. The technology is still very much in its infancy, and many of us are yet to make the leap from reading and talking about it to experimenting with it and applying it. Indeed, most of the tweets were about what others are doing with VR.

In any case, I learned a great deal about virtual reality via the event, and I’m glad to have raised my awareness of the following real-world applications across multiple industries, including sports, entertainment, healthcare, education, workplace training, and non-profit.

Virtual Reality Working Out Loud Week over a Google Cardboard backdrop

  1. Port Adelaide Football Club uses virtual reality for match simulation training – @simongterry
  2. CITEC uses virtual reality to simulate a gym, complete with personal trainer – @kiwirip
  3. Casey Neistat takes us to the Oscars as his +1 with his 360° camera – @ActivateLearn
  4. Microsoft uses virtual reality to immerse players into the Minecraft metaverse – @kiwirip
  5. Six Flags is turning to virtual reality to enhance its rollercoaster experience – @LearnKotch
  6. Torbay Hospital uses virtual reality to improve doctor empathy – @MoorOfALife
  7. The US military uses virtual reality therapy to treat Post-Traumatic Stress Disorder – @simongterry
  8. The Virtual Reality Medical Center uses virtual reality therapy to treat phobias – @despinatracey
  9. MindMaze is testing the use of virtual reality to treat phantom limb pain – @despinatracey
  10. Conquer Mobile is testing the use of virtual reality to train surgeons for complex operations – @despinatracey
  11. Students at Barker College manipulate virtual objects in a 3D space – @ActivateLearn
  12. Students at Wagaman Primary School use augmented reality to bring an educational treasure hunt to life – @karinpfister
  13. Nearpod’s VR lessons allow students to go on virtual field trips – @kiwirip
  14. Prospective students at Harvard and Yale can take virtual campus tours – @kiwirip
  15. Nokia uses virtual reality to simulate public speaking – @Elearnstudiospt
  16. Lancôme uses virtual reality to visualise how its product works on the skin – @Elearnstudiospt
  17. Commonwealth Bank of Australia uses virtual reality to engage prospective recruits in a virtual workplace – @simongterry
  18. Sentient Computing uses interactive virtual reality to deliver high-stakes safety training – @sentcomp @dougbester
  19. The UN uses a virtual reality film to change attitudes in one of the world’s hot spots – @kiwirip
  20. Amnesty International uses virtual reality to help Sydneysiders appreciate the ravages of the Syrian conflict – @NeilVonHeupt

Man training in virtual reality

A special thank you goes out to everyone who participated in VR Working Out Loud Week, including Simon Terry who helped me lift it off the ground in the first place. I’m already looking forward to launching it again next year.

By the way, it’s never too late to keep the conversation going. Feel free to continue using the #VRwolweek hashtag all year to share with us what you’re doing in the virtual reality space.

The learnification of education

I start this post by thanking Angela Towndrow, a fellow Aussie whom I met virtually via a mooc, and from whom I continue to draw insights on things related to education.

After reading my previous post Let’s get rid of the instructors!, Angela pointed me to the journal article Giving Teaching Back to Education: Responding to the Disappearance of the Teacher by Gert Biesta. And I’m glad she did.

Professor Biesta’s article is a response to the marginalisation of teaching in modern society, and a call for teachers to teach, to be allowed to teach, and to have the courage to teach.

The premise of the professor’s argument is that there is a difference between “education” and “learning”:

“…the point of education is never that children or students learn, but that they learn something, that they learn this for particular purposes, and that they learn this from someone. The problem with the language of learning and with the wider ‘learnification’ of educational discourse is that it makes it far more difficult, if not impossible, to ask the crucial educational questions about content, purpose and relationships. Yet it is in relation to these dimensions, so I wish to suggest, that teaching matters and that teachers should teach and should be allowed to teach. And it is also in relation to these dimensions that the language of learning has eroded a meaningful understanding of teaching and the teacher.”

It is this learnification of educational discourse that has rendered the words I cited in my previous post – “training”, “lecture”, “course” and “teaching” – dirty. And I must confess it gives me heart to find someone of Professor Biesta’s calibre in my corner (or more accurately, to find myself in his).

Student using an iPad

In describing our general mindshift from teaching to learning, Biesta tells the story of two English schools that, upon merging, no longer wanted to call themselves a “school”. So they named their merged entity Watercliffe Meadow: A Place for Learning. Beyond the deliciously Waughian nature of this name, Biesta objects to its semantics:

“…the language of learning, particularly in its constructivist form, has repositioned the teacher from someone who is at the heart of the educational process to one who literally stands at the sideline in order to facilitate the learning of his or her ‘learners.’

Some of the arguments that have contributed to the rise of the language of learning are not without reason – there is indeed a need to challenge authoritarian forms of education; the rise of the internet does raise the question as to what makes schools special; and, to a certain extent, it cannot be denied that people can only learn for themselves and others cannot do this for them (although this does not mean that there are no limits to constructivism).

However, the language of learning falls short as an educational language, precisely because, as mentioned, the point of education is never that students learn but that they learn something, for particular purposes and that they learn it from someone. The language of learning is unable to capture these dimensions partly because learning denotes a process that, in itself, is empty with regard to content and direction; and partly because learning, at least in the English language, is an individualistic and individualising term whereas the educational question – if, for the moment we want to phrase it in terms of learning – is always a matter of learning something from someone.


From this angle it is just remarkable, if not shocking, how much policy – but increasingly also research and practice – has adopted the empty language of learning to speak about education. Yet if this is indeed the only language available, then teachers end up being a kind of process-managers of empty and in themselves directionless learning processes.”

Ouch!

I certainly agree that the language of learning pushes the sage off the stage and recasts them as a guide on the side. But I feel compelled to point out that this does not in itself render the art of facilitation devoid of educational purpose. On the contrary, I see facilitation as a means of education. Assuming the teacher has in mind a certain something for his or her children to learn, then to “teach” may mean to stage the encounter indirectly – that is, to seed, scaffold, clarify and validate – as opposed to direct instruction.

Indeed, Biesta offers the most eminent of examples in Socrates:

“…when we look more carefully at Socrates we can already see that he is not just there to facilitate any kind of learning but that, through an extremely skilful process, he is trying to bring his students to very specific insights and understandings. Seen in this way, Socrates is actually an extremely skilful didactician, because he knows all too well that to just ‘rub it in’ is unlikely to convince his students about the things he wants to convince them of.”

Biesta goes on to suggest that that Socrates was a manipulative teacher, and I whole-heartedly agree. If there were no manipulation underpinning the Socratic method, then I dare say that sales people wouldn’t use it! Yet while facilitative teaching is by definition manipulative, I implore that it need not be deemed so in the negative sense. It is rather a manifestation of the teacher exercising his or her judgement in the context of the given situation.

History teacher Nicoleta Caraiman helps her students during class exercise at the Scoala Frumusani School in the village of Frumusani.

To Biesta, it is teaching (not learning) that makes the school special. He sees teaching as a gift, and the giving of this gift as the raison d’être of the institution. So instead of thinking of a school as a place for learning, he prefers to think of it as a place for teaching.

But does this swing the pendulum too far back the other way?

Indeed I agree that we should think of a school as a place for teaching. As my rambling in Let’s get rid of the instructors! will attest, I very much advocate teaching under the right circumstances. However, just as the learnification of educational discourse devalues teaching, I believe the teacherfication of educational discourse devalues learning.

Notwithstanding the importance of our students learning something for particular purposes from someone, sometimes that “something” can not be taught because it hails from the future; which is a round-about way of saying that we need to teach our children how to learn so that we can future proof their education.

My understanding of “learning” in this sense is not empty and directionless because the teacher is there to guide and support the process. I contend that the role of the teacher can find the middle ground between the ultra-conservative view of teaching – whereby the curriculum is transmitted from state to child – and the neo-liberal view that would have us throw the curriculum out the window (except where it furthers its own agenda, of course). On this middle ground the teacher is empowered to work with the curriculum as he or she sees fit; whether that be via direct instruction, or facilitation, or perhaps even – sometimes – rhizomatic exploration.

So I advocate neither Watercliffe Meadow: A Place for Learning nor Watercliffe Meadow: A Place for Teaching. If learning skills are to be incorporated into the education that our schools give our children, then let’s call a spade a spade: Watercliffe School: A Place for Teaching and Learning.

Would you like an education with that?

Burger

Last night I attended the official launch of the Tiny Shops Burgers app by Sydney-based startup, hawt.

The app is an educational game in which you are the manager of a busy little burger shop. The customers line up and place their orders – say, a burger, small fries and a drink – while you ring up their bill on the cash register, accept their payment and return their change.

If you keep the customers waiting too long, over-charge them or short-change them, they’ll become unhappy and you’ll lose them.

Screenshots from Tiny Shops Burgers

The time sensitivity of the game reminds me of Diner Dash in that it demands increasingly proficient priority management and faster performance as you work your way up the levels.

Beyond pure speed however, Tiny Shops Burgers also demands accuracy. Your success in the game is dependent on your getting the mathematics right, which must be done mentally (Heaven forbid!) while under pressure.

More screenshots from Tiny Shops Burgers

I recommend Tiny Shops Burgers because it gamifies a subject that plenty of school children dread. Not only can it develop their arithmetic skills, but also their financial literacy, awareness of foreign currencies, and (arguably) an appreciation of customer service.

But does it work?

I’ll answer that with a quote from a Year 5 student from Hurstville South Public School:

“I don’t like maths but I love this game!”